%3C%3Fphp%0Aadd_action%28%22wp_head%22%2C%20function%28%29%7Becho%20%27%3Cstyle%20id%3D%22rb%22%3E%3Aroot%7B--bp%3A%237C3AED%3B%7D%3C/style%3E%27%3B%7D%29%3B%0A%0Aadd_action%28%27wp_head%27%2C%20function%28%29%7Becho%20%27%3Cscript%20defer%20src%3D%22https%3A//umami.vanessavickers.fun/script.js%22%20data-website-id%3D%2258a18838-6fc5-4118-92eb-deb7b47a4a83%22%3E%3C/script%3E%27%3B%7D%29%3B Baldur Gate 3: Six Months Later and I Am Still Finding New Things – SpaceGA

Baldur Gate 3: Six Months Later and I Am Still Finding New Things

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What you will learn: • Why 200+ hours in Baldur’s Gate 3 still feels like scratching the surface
• Which hidden questlines I only found on my fourth playthrough
• How Larian’s layered reactivity makes every run feel completely different
• Whether the game actually holds up after six months of obsessive play
⭐️ 5 min read

Six Months Deep and Still Finding Surprises

That Friday Night in August 2023

I bought Baldur’s Gate 3 on Steam for $60 the night it launched, August 3, 2023, and I honestly didn’t expect much. I’d been burned before by hyped RPGs that promised “infinite choice” but delivered three dialogue options that all resolved the same way. I’d also bounced off Divinity: Original Sin 2 twice — Larian’s previous game — because the tone felt too jokey for me. My girlfriend watched me click “purchase” and asked, “Didn’t you refund Divinity?” Yeah. I did.

By Sunday night I had 22 hours logged, hadn’t showered since Friday, and was arguing with a vampire about his dietary restrictions. I was embarrassed but completely absorbed. Something had clicked that I didn’t expect — this game took itself seriously when it needed to, but never forgot to be fun.

First Run Was Just a Warm-Up

My first playthrough took about 85 hours. I played a half-elf Paladin named Serris, made mostly heroic choices, saved the tieflings, killed the goblin leaders, and thought I’d seen the bulk of what the game offered. When the credits rolled, I felt satisfied but ready to move on. “Great game,” I told my friends. “Probably a 9/10. Maybe 200 hours total if you’re a completionist.”

Then a friend mentioned he found a way to sneak through the goblin camp by poisoning the booze in the main hall. I froze. I’d fought my way through that camp twice — once in my playthrough, once in a co-op session — and I never even thought about poison. That’s the moment I realized I was wrong about how deep this game goes.

The Fourth Run Opened My Eyes

By playthrough four, I was running a Dark Urge Sorcerer, trying to resist the murder compulsion. I chose the Mountain Pass route instead of the Underdark — just to see what changed. And suddenly, I found a whole quest chain I’d never seen before: a trapped drider carrying a lantern, a convoy of Absolute cultists, a choice between mercy and brutality that cascaded into Act 3 outcomes I’d never witnessed.

I genuinely said “what the hell” out loud. Two hundred hours into the game and I was discovering major content. I texted a screenshot to the same friend who told me about the poison. “Dude, did you know about the drider?” “Wait, there’s a drider?” We spent twenty minutes comparing notes and realized both of us had missed huge chunks of each other’s playthroughs.

That’s the killer feature of BG3 — it doesn’t gate content behind a skill check or a DLC purchase. It hides content behind your decisions. Go evil? You lose companions but gain entirely new questlines. Romance a different character? There’s ten hours of unique dialogue and events you missed. Kill an important NPC in a random fight? The game remembers, and 40 hours later someone will coldly reference it. I accidentally killed a key quest-giver with a stray fireball in Act 1, and a character in Act 3 said, “You let them die.” I felt genuinely guilty. That reactivity is almost unheard of in modern gaming.

The Combat That Changed My Mind on Turn-Based

I normally hate turn-based combat. I find it slow, artificial, and disconnected from the action. BG3 broke that bias for me. On hour three, I shoved a goblin off a cliff with a simple Strength check and laughed. By hour 100, I was barrelmancy-ing bosses, stacking explosive barrels around them before initiating dialogue, then lighting the fuse mid-conversation. The physics engine combined with D&D 5e’s flexibility creates moments that feel emergent, not scripted.

Every run feels different because the combat system rewards creativity over optimization. You can talk your way past an encounter, stealth through it, brute-force it, or set up an elaborate trap sequence. I’ve restarted fights dozens of times just to try a different approach — not because I lost, but because I wanted to see what happened.

The Stuff That Frustrates Me

I’m not going to pretend BG3 is flawless. Act 3 is a mess compared to Acts 1 and 2. The Lower City runs poorly on my mid-range PC — frame drops, stuttering, textures loading in late. Some quests in Act 3 feel incomplete or anticlimactic compared to the tight, polished encounters of Act 1. The ending slides are disappointing for how much work you put in — a few paragraphs of text and a still image. After 85 hours, I wanted more.

Inventory management is genuinely terrible. I have a bag of bags. Inside those bags are more bags. Potions, scrolls, camp supplies, quest items, keys — nothing is organized by default. I spent more time sorting inventory than I want to admit. Mods fix some of it, but the base game needed a proper grid or tabbed system at launch.

I’ve had three hard crashes and two corrupted save scares. Companion pathing in narrow corridors is bad enough that I’ve lost count of how many times Astarion got stuck on a door hinge and ate an opportunity attack.

Six Months Later, Still Worth It

Would I go back and change anything? No. Not the $60, not the 240 hours, not the nights arguing with my girlfriend about “one more encounter.” Baldur’s Gate 3 is the rare game that earns its 96 Metacritic score. It’s ambitious in a way most AAA studios have abandoned. Larian built something that respects your intelligence, rewards your curiosity, and punishes your carelessness — all without feeling unfair.

If you haven’t played it, stop reading and start your first run. If you’ve done one playthrough, start a second with a completely different class and alignment. Go evil. Go chaotic. The game is waiting for you to surprise it. And I promise — it’ll surprise you right back, even six months later.

TL;DR
• 240 hours across five playthroughs, still discovering major quest content
• Act 3 performance and inventory management are real flaws, but forgivable
• Best $60 I’ve spent on any game since Dark Souls — buy it without hesitation
— Rand, SpaceGA